Quiet taps for the grid puzzles, and a louder dungeon
Spaced Out, Nonogram and Lights Out make sound now, kept soft enough to solve to, and Dungeon Draw's big moments sound like big moments.
Spaced Out and Nonogram share two soft taps: a low one for a star or a filled cell, a lighter one for a dot or an X.
Lights Out has a soft press for every light you flip.
All three have a sound switch in the header, next to How to play.
Mini Sudoku's digits click like the keys in Wayword and Long Haul.
In Dungeon Draw, picking up a weapon is a blade drawn and left ringing.
Escaping the dungeon gets a horn call, and a run that ends in the dark gets a slow, heavy toll.
Improvement
Game cards with a little more to look at
Every card on the home page has a quiet pattern behind its picture now, in the card's own color.
Ten patterns across the games: sparkles, soft blobs, map contours, a dotted route with pins and more.
They stay at the edges of the card, so each game's picture reads as clearly as before.
Nothing about them moves. A card still plays its own animation when you point at it.
New game
Connect 4: drop a chip, line up four
The classic drop-and-connect game on a board seven columns wide and six rows tall. Each chip falls as far as it can, and four of yours in a line wins: across, straight down or on a diagonal.
Play the bot on Easy, Medium or Hard, a friend in an online room, or two of you on one device.
Pick your chip before a game: a color with a symbol stamped on it, so the two players' chips differ by shape as well as color.
Chips fall into place with a clack, and the winning four light up.
Click or tap a column, or choose one with the arrow keys and press Enter.
Copy result shares how a game ended: who won, the mode, and the bot's level.
Cards, keys and tiles now make the noises you'd expect, and the sound switch takes up less room.
Final Call and Dungeon Draw share one deck of sounds: a flip, a deal and a riffle shuffle.
Every letter typed in Long Haul and Wayword clicks like a key. Deleting one is softer and lower.
Long Haul's tiles are heard turning over, one at a time, as a guess is scored.
Recall has three sound packs: Classic, Arcade and Chimes. A pack changes how a pad sounds, never its note.
The sound switch is just its speaker icon now, in every game.
Improvement
Quicker moves in online rooms
A move in a room reaches the other screen sooner. Minesweeper co-op, Turf War, Dots and Boxes and Battleship gain the most.
The server no longer re-reads the room before every move, and it answers you before it tells everyone else.
Two players moving at the same moment now take turns, where one of them used to have to go around again.
Minesweeper's co-op pointer is sent 10 times a second, down from 25. Moves are no slower for it.
Fix
A blip is not a disconnect
Rooms were treating a short network hiccup as real trouble.
Clicks made in Minesweeper co-op while the connection is down are held for up to 45 seconds and sent when it's back. A 3 second outage used to throw them away with "Move not sent".
"Reconnecting" waits for a second failed check in a row before it shows.
After a longer outage the banner clears within about 5 seconds of the network coming back. It could take 15.
New game
Equinox: balance suns and moons
A sun-and-moon logic puzzle on a 6×6 grid. Three suns and three moons in every row and column, and never more than two of a kind side by side.
A daily board, the same for everyone, that gets harder through the week.
Free play on Easy, Medium or Hard, with hints.
Every board has exactly one solution and never needs a guess.
A broken rule is flagged two seconds after your last move, so it doesn't nag mid-thought.